This game was developed for my DMS463: Electronic Literature final project at University at Buffalo.

Controls: Space to interact, Arrow keys to move around, Up and Down keys to move through dialogue choices

The state of the apartment and some dialogue text and choices will change based on certain choices and Camille's current happiness/productivity. 

Certain interactions and choices will unlock some dialogue choices, and some choices may even lock you out of future choices. Choose wisely.

The information presented in the beginning of each day may be helpful.

The song used for one of the endings was Trio for Strings in A-Flat Major by Lanzetta

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